Boggs bills, 60
Boggs, J.S.G., 60
Caillois, Richard, 44
Gibson, William, 79
"Imitation Game", 74
Loebner contest, 74
Malas, 51
"Neuromancer", 79
Snow Crash, 79
Stephenson, Neal, 79
Tech Model Railroad Club (MIT), 78
"True Names" (Vernor Vinge), 79
Turing, Alan, 74
Turing Test, 74
Vinge, Vernor, 79
Addiction, 6–7, 41, 256–257
Adenian, 12
Adventure (game), 105–106
A.L.I.C.E., 99, 110, 112
Anarchy Online, 14, 184
Artifacts, 244–245
Asteroids, 24
Barding, 97
Battletech, 34
Baudrillard, Jean, 24
Big, Mr., 2, 183, 184, 191, 229, 248
Birds, 114, 129, 204, 205, 207, 208,
210
Blacksnow Interactive
- business of, 10–11, 14, 17, 19–21,
22, 23, 26–28, 212
- business of: gold farming, 93, 94,
114, 116, 120, 121, 127, 134,
204, 210, 294, 297
Entertainment of, 14, 15–16, 28,
198
Board farming, 137
Boggs, J. S. G., 83
Boggs bills, 83–84
Bolts (Bandaids), 114, 119, 125, 127,
129, 205
Bone Crusher, 167–170
Bots, 94, 111, 112, 121, 129, 134,
211, 239
and defensive measures, 97–98, 99,
110, 122
girl, 101
and Mithra, 204, 205, 209, 210,
240–241, 242
and Ultima Online rules, 91–92
Brazil, 224, 225, 226, 254
Bulk Order Deeds (BODs), 114, 137,
141, 179
Burke, Timothy, 150
Caillois, Roger, 62–63, 64, 294, 298
Caldwell, Lee, 44, 45
and Blacksnow Interactive, 10, 14,
17
and Blacksnow Interactive: gold
farming, 94, 112, 113–134, 204,
205, 241
and Blacksnow Interactive: Tijuana,
18–19, 20–21, 23, 26–27, 28
and Blacksnow Interactive v.
Mythic Entertainment, 15–16
and computer sales, 28
Capitalism
and asceticism, 61, 62
and dematerialization, 21–23
and play, 23–24, 61, 62, 298–299
Card, Orson Scott, 296
Cartography, 96–97, 114
Castronova, Edward, 110, 293
and EverQuest, 13, 19, 41, 50, 166
and scarcity, 41–43
and State of Play conference, 198,
199
Chargeback scam, 113
Chat rooms, 148
Chaum, David, 83
Cheat books, 10
Cheat sites, 46
Cheffe, 120, 123, 124, 128, 132, 133
Clardy, Miss, 308–311, 313
Coleman, Gabriella, 297
Collins-Rector, Marc, 200
Computer games
and careers, 7, 8, 79, 290 (See also
Play (and work))
emergence and history of, 3,
100–101, 104–105
and infiltration of play in creation
of wealth, 24
and scarcity and constraint, 41–43
and upward mobility in them,
52–53, 67–68
See also Massively multiplayer
online role-playing games
(MMORPGs, or MMOs); specific
games; other specific topics
Computers
and dematerialization, 22–23
and games, 103–104, 105, 109
and human conversation, 99–101,
108
invention of, 101–103
software for, 109, 296–297
Consignment crafting, 19–20
Counter-Strike, 24
Crypto cash, 83
Csikszentmihalyi, Mihaly, 36–38
Currency
e-gold, 82–83, 85
inflation of virtual, 88–90
private, 83–84
selling of virtual, 12, 20, 88, 90
as social convention, 81–82
and taxes, 162–166
trading rates of virtual, 12–13,
245, 253, 260, 274, 277, 284,
308
See also Gold
Cyberspace, 106–107
Dark Age of Camelot, 14, 15, 16,
19–20
Debord, Guy, 24
Deep Analysis, 97, 146, 177, 178,
253, 261, 265, 274, 277, 284
Digital Entertainment Network,
199–200
Digital Games Research Association,
193
Diplomacy, 270
Donkey Kong, 105
Douglas, A. S., 104
Dugger, John, 31, 56, 64, 67
and National Public Radio, 172,
174
purchase of virtual house by,
32–33, 49, 50–53, 58
selling of UO account of, 174, 178
Dungeons & Dragons, 34
Dupers, 46–47
EasyUO, 97, 114, 121, 204
eBay, 11, 12, 43, 76, 110, 146, 153,
184, 185, 236, 239, 309
and author, 71, 72, 79, 80, 81,
138, 147, 160, 161, 175, 176,
177–178, 217, 218, 222, 223,
225, 237, 238, 245, 248, 262,
266, 267, 273, 274, 276, 283,
304, 305, 310, 311
and Blacksnow Interactive v.
Mythic Entertainment, 15
and cartography, 96
and currency selling, 20, 88, 90, 97,
113, 116, 117, 118, 164, 165
and Dugger purchase, 32
and EverQuest auctions, 47
and Kiblinger purchase, 44, 45, 49
and protection policies, 186
See also Deep Analysis
Eikenberry, Marcus, 172–174
Electronic Arts, 47, 95
Ender’s Game, 296
Eval, 153–155
EverQuest, 106, 193, 195, 265, 312
and Castronova’s analysis, 13, 19,
41, 50, 166
and Gordon, 201, 202, 211
Sony’s response to RMT in, 47
and Taylor’s analysis, 38
widows, 256, 257
Exevents, 120, 123, 124, 125, 126,
127, 128, 129, 130, 131, 132
Factory farming
See Gordon; Loot farming
FBI (Federal Bureau of Investigation),
185
Federal Trade Commission, 28
Final Fantasy XI, 212, 218, 223, 259
Flow, 37–40
Forterra, 295
Fresh Air from WHYY, 11-15-06
Fresh Air with Terry Gross, 11-15-06
Full Spectrum Warrior, 296
Game companies
direct sales of resources by, 47–48
and market in virtual goods, 14,
15, 47, 192
as threat to dealers, 47
yearly sales of, 105
Game masters (GMs), 219
and gold farming, 94, 97, 98, 99,
121, 122, 124, 125, 127, 128,
205, 239, 241, 242
Games (noncomputer), 103–104,
105
See also Computer games; specific
games
Gaming Open Market, 228
Garriott, Richard, 312
Gibson, William, 106, 107
Gifford, Kathie Lee, 27
Globalization, 21, 22
Glover, Paul, 83
Gold
Britannian piece of, 85–86
e-gold, 82–83, 85
farming, 2, 86, 90–99, 110–112,
113–134, 169, 179, 181,
204–210, 213, 214, 239–242,
270–271, 285, 291, 292–293,
294, 295, 298, 299, 312
inflation of virtual, 88–90, 95
and Markee Dragon, 173, 175,
180–182, 231
“sinks,” 47, 89
standard, 22, 85–86
See also Currency; Virtual goods
Gordon, 201–203, 211–216, 218,
223, 224, 243, 259, 262, 293
Greenspan, Alan, 86, 120
Grind, 39, 299
The Hacker Ethic, 297
Hackers, 46, 84, 105, 107, 120, 184,
185, 205, 207, 297
Hackers, 106
Halo, 24
Happiness, 36
Harcourt, 168–169
Hart, Keith, 84
Higinbotham, William, 104
Himanen, Pekka, 297
Hitler, Adolf, 82
Homo Ludens, 59, 60, 62
Huizinga, Johan, 31, 59, 60, 62, 63,
64, 294, 298
Hunter, Dan, 198, 199
Identity theft, 184
Ingotdude, 90, 92, 94–95, 114, 115,
116, 219
Ingots, 114, 119
Internal Revenue Service (IRS), 145,
162–166, 246, 302–311, 313
Internet
boom, 23
earliest virtual worlds of, 41
and scarcity, 40–41
and truckstops, 256, 258, 264–265,
267, 271, 280
Internet Gaming Entertainment (IGE),
195, 196, 197, 199, 200, 203,
216, 291, 294, 312
Inverted, 128, 132
Ithaca Hour, 83
Jacobson, Mark, 14, 15
Jammaster, 167–170
Jenkins, Henry, 172
Josh (Rain Dog), 123, 126, 127, 128,
131
Kiblinger, Bob, 200, 256, 293
and author’s Ultima account, 67,
69, 88, 137, 138, 139, 140–142,
146, 147, 149, 151–152, 157,
160, 167, 169, 170, 175,
178–179, 218, 219, 223, 234
and end of author’s project,
290–291
and gold inflation and farming, 88,
89–93, 94, 95, 110, 111, 134,
179, 182, 242, 291
and Gordon, 211–213, 216, 218,
259, 262
and Markee Dragon, 173, 243
and purchase of Stolle’s account,
44–49, 50, 51, 52, 178
success of, 312
Kidder, Tracy, 105
Knight, John, 303–308, 309, 311, 312
Krongold, Steve, 27–28
Lancy, David, 59
Lastowka, F. Gregory, 198, 199
Legends of Mir III, 312
Leger, Lance, 252–253, 261, 266,
274, 277, 284
Lessig, Lawrence, 56
Level Up games research conference,
191, 193–194, 224
Levy, Steven, 106
Li Hongchen v. Arctic Ice, 185
Linden Lab, 192, 193
Lineage 2, 306
Longbow, Sarlock (Lance Leger),
252–253, 254, 261
Loot farming (Tijuana), 19–21, 22,
23, 26–28, 212
The Lord of the Rings, 34
Neuromancer, 106
Lower Reagents Cost (LRC) armor
Noobs, 5, 6, 174
suits, 140–144, 157–158, 160, Noughts and Crosses, 104
180, 219, 248–249 NPCs (non-player characters), 47
Man, Play and Games, 62 Open Source Metaverse Project,
Markee Dragon, 2, 172–173, 175, 107
176, 180–182, 200, 231, 243, Open-source software, 296–297
273, 291 Owning of competitors, 6, 7
Marx, Karl, 21–22, 24
Massively multiplayer online role-Pac-Man, 24
playing games (MMORPGs, or PayPal, 196, 236
MMOs), 291, 303 and author, 69, 71, 79, 80, 137,
and camaraderie and community, 146, 151, 153–154, 156, 157,
74, 149 158, 162, 176, 181, 182, 183,
and compulsive play and widows, 186–188, 231, 237, 242, 261,
256–257 276, 307
and debate over market in virtual and chargeback scam, 113
goods, 15 and protection policies, 186–188
description of, 11 Phim, Ray, 28
and dreaming and imagination, 150 Pierce, Brock, 195, 196, 199–200,
and property rights, 192, 198–199 293–294, 312
and Turing Test, 110 Play, 31
and wealth creation, 12, 13 and capitalism, 23–24, 61, 62,
and work, 295 298–299
See also Computer games; specific definitions of, 7, 39, 62–63, 290
games emergence of, 3
The Matrix, 24 infiltration of creation of wealth of,
Maxwell, James, 152 24
Merrill, Kenneth Michael, 228–229 in Western past, 59–61
Metaverse, 107, 191, 268 and work, 38, 57–64, 201,
Military, 295–296, 297 289–290, 293, 294–295, 296,
Mithra, 204–210, 240–242, 262, 291 297–299, 305
Money in an Unequal World, 84 Play Between Worlds, 38
Mortal Kombat, 24, 105 Play Money. See Virtual goods
MUD (multi-user dungeon), 106 (buying and selling by author)
Mythic Entertainment, 14, 15–16, 28, Pong, 105, 194
198 Power players, 39, 243
Production (and play), 57–64, 293,
National Public Radio (NPR), 172, 295, 296, 297–299, 305
174 Project Entropia, 12, 47
Property rights, 192, 198–199
See also Blacksnow Interactive
(legal battle with Mythic
Entertainment of)
The Protestant Ethic and the Spirit of
Capitalism, 60, 298
Qiu, Chengwei, 312
Quake, 193
Radny, 75–78, 80–81, 134, 136,
147–149, 216, 228, 235
Rares, 48, 49, 51, 76, 136, 167, 244,
282
Ray, James M., 82
Real-money trading (RMT), 12
and factory farming, 212
and Linden Lab, 192
players’ dislike of, 14–15
record sum of, 12
Sony clamps down on, in
EverQuest, 47
Red, 230–235, 238
Role-playing games, 106
See also Massively multiplayer
online role-playing games
(MMORPGs, or MMOs);
specific games
Runebooks, 71, 72, 73, 76, 137, 180
Scarcity, 40, 41–43
Second Life, 107, 191–193, 198, 229
Semi-rares, 48, 51
Situationist International, 63, 64, 294,
298
Smith, Adam, 86
Snow Crash, 106, 107, 268
Sonic the Hedgehog, 105
Soros, George, 86
The Soul of a New Machine, 105
Space Invaders, 105
Spacewar!, 105
Staarkhand, 269
Stanford Law School, 56, 197, 286
Star Wars: Galaxies (SWG), 195, 201,
212, 213, 218, 223, 229, 256,
295
State of Play conference, 191,
195–199, 313
Stephenson, Neal, 106, 268
Stolle, Troy, 39, 58, 64, 172, 174,
178, 295, 297
and Ultima Online, 33–36, 38, 43–45,
48, 49, 50, 51, 52
Strange, Susan, 23
Taxes. See Currency (and taxes);
Internal Revenue Service (IRS)
Taylor, T. L., 38
Terra Nova, 198, 269, 288
There (online world), 107, 295
Thurman, Richard
and gold farming, 86, 95–99, 110,
111–112, 113–134, 181, 182,
208–210, 214, 239, 240,
241–242, 262, 270, 291, 293
and LRC suits, 157
Tijuana, Mexico, 18–21, 23, 26–29,
214, 293
TopCoder.com, 296, 297
Torvalds, Linus, 297
Trump, Donald, 275
Trust, 148, 149
Turing, Alan, 100, 101–103, 108,
109, 110, 111
Turing Test, 99, 100, 101, 104, 108,
109, 110, 111
Turkle, Sherry, 108–109
Uber players, 12, 67
Ultima Online (UO), 14
and Adventure, 106
author’s account in, 51, 57, 65–81,
136–170, 177, 178, 179, 180,
184, 191, 218, 223, 227–235,
236–243, 244–249, 250–253,
256, 257, 260, 262, 269, 272,
273–274, 276, 283, 289, 290,
302, 306
direct selling of resources by, 47–48
and Dugger, 32, 58
and gold farming, 91, 92, 94, 110,
111, 112, 115, 120, 204, 205,
206, 207, 209, 210, 240, 242, 271
and gold pieces, 85
and Gordon, 201, 211, 212, 213,
215, 218
and IGE, 196
and Kiblinger, 44–49, 312
and loot farming, 20
and Markee Dragon, 172, 173, 174
and Publish 21, 205, 206, 209,
210, 213, 218, 240, 242, 270
and static vendor pricing, 205–206
and Stolle, 34, 45
Stratics, 92, 94, 95, 218
and Thurman, 95–96, 110, 111,
112, 209, 240
toleration of RMT by, 47
Ultima (the player), 67, 69
Vinge, Vernor, 106
Virtual economy, 23, 199, 293, 302,
306
Virtual goods
buying and selling by author, 2–3,
65–70, 71–73, 79–81, 136–170,
174, 175–182, 183–188,
190–191, 199, 200–201,
217–219, 222–224, 225–235,
236–243, 244–249, 250–253,
255, 259–262, 266, 267,
269–272, 273–277, 280–287,
289, 291–292, 302–313
and calculating profits, 250–253
and debate over ownership, 16
economy of sales of, 2, 12, 13, 24, 50
and price, 152
reluctance to disclose profits from
sales of, 46
why players buy them, 11–12,
281–282
why players dislike selling of,
14–15
See also Currency; Game
companies (and market in virtual
goods); Gold; specific buyers and
sellers of
Virtual-world studies, 313
Virtual worlds, 110
Warhammer, 34
Weber, Max, 60–62, 298
Whitman, Meg, 283
Wired magazine, 17, 28, 65, 160,
175, 193, 224, 226, 289, 294
Woolley, Liz, 257
World of Warcraft, 12, 24, 106, 256,
294, 306, 312
Yee, Nicholas, 257, 295, 297
Zhu, Caoyuan, 312
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